1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.u_init.c - version 1.0.3 */
3:
4: #include "hack.h"
5: #include <stdio.h>
6: #include <signal.h>
7: #define Strcpy (void) strcpy
8: #define Strcat (void) strcat
9: #define UNDEF_TYP 0
10: #define UNDEF_SPE '\177'
11: extern struct obj *addinv();
12: extern char *eos();
13: extern char plname[];
14:
15: struct you zerou;
16: char pl_character[PL_CSIZ];
17: char *(roles[]) = { /* must all have distinct first letter */
18: /* roles[4] may be changed to -man */
19: "Tourist", "Speleologist", "Fighter", "Knight",
20: "Cave-man", "Wizard"
21: };
22: #define NR_OF_ROLES SIZE(roles)
23: char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
24:
25: struct trobj {
26: uchar trotyp;
27: schar trspe;
28: char trolet;
29: Bitfield(trquan,6);
30: Bitfield(trknown,1);
31: };
32:
33: #ifdef WIZARD
34: struct trobj [] = {
35: { 0, 0, 0, 0, 0 },
36: { 0, 0, 0, 0, 0 }
37: };
38: #endif WIZARD
39:
40: struct trobj Cave_man[] = {
41: { MACE, 1, WEAPON_SYM, 1, 1 },
42: { BOW, 1, WEAPON_SYM, 1, 1 },
43: { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
44: { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45: { 0, 0, 0, 0, 0}
46: };
47:
48: struct trobj Fighter[] = {
49: { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50: { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51: { 0, 0, 0, 0, 0 }
52: };
53:
54: struct trobj Knight[] = {
55: { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56: { SPEAR, 2, WEAPON_SYM, 1, 1 },
57: { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58: { HELMET, 0, ARMOR_SYM, 1, 1 },
59: { SHIELD, 0, ARMOR_SYM, 1, 1 },
60: { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61: { 0, 0, 0, 0, 0 }
62: };
63:
64: struct trobj Speleologist[] = {
65: { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66: { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67: { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68: { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69: { ICE_BOX, 0, TOOL_SYM, 1, 0 },
70: { 0, 0, 0, 0, 0}
71: };
72:
73: struct trobj Tinopener[] = {
74: { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75: { 0, 0, 0, 0, 0 }
76: };
77:
78: struct trobj Tourist[] = {
79: { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80: { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81: { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82: { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
83: { 0, 0, 0, 0, 0 }
84: };
85:
86: struct trobj Wizard[] = {
87: { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88: { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89: { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90: { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91: { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92: { 0, 0, 0, 0, 0 }
93: };
94:
95: u_init(){
96: register int i;
97: char exper = 'y', pc;
98: extern char readchar();
99: if(flags.female) /* should have been set in HACKOPTIONS */
100: roles[4] = "Cave-woman";
101: for(i = 0; i < NR_OF_ROLES; i++)
102: rolesyms[i] = roles[i][0];
103: rolesyms[i] = 0;
104:
105: if(pc = pl_character[0]) {
106: if('a' <= pc && pc <= 'z') pc += 'A'-'a';
107: if((i = role_index(pc)) >= 0)
108: goto got_suffix; /* implies experienced */
109: printf("\nUnknown role: %c\n", pc);
110: pl_character[0] = pc = 0;
111: }
112:
113: printf("\nAre you an experienced player? [ny] ");
114:
115: while(!index("ynYN \n\004", (exper = readchar())))
116: bell();
117: if(exper == '\004') /* Give him an opportunity to get out */
118: end_of_input();
119: printf("%c\n", exper); /* echo */
120: if(index("Nn \n", exper)) {
121: exper = 0;
122: goto beginner;
123: }
124:
125: printf("\nTell me what kind of character you are:\n");
126: printf("Are you");
127: for(i = 0; i < NR_OF_ROLES; i++) {
128: printf(" a %s", roles[i]);
129: if(i == 2) /* %% */
130: printf(",\n\t");
131: else if(i < NR_OF_ROLES - 2)
132: printf(",");
133: else if(i == NR_OF_ROLES - 2)
134: printf(" or");
135: }
136: printf("? [%s] ", rolesyms);
137:
138: while(pc = readchar()) {
139: if('a' <= pc && pc <= 'z') pc += 'A'-'a';
140: if((i = role_index(pc)) >= 0) {
141: printf("%c\n", pc); /* echo */
142: (void) fflush(stdout); /* should be seen */
143: break;
144: }
145: if(pc == '\n')
146: break;
147: if(pc == '\004') /* Give him the opportunity to get out */
148: end_of_input();
149: bell();
150: }
151: if(pc == '\n')
152: pc = 0;
153:
154: beginner:
155: if(!pc) {
156: printf("\nI'll choose a character for you.\n");
157: i = rn2(NR_OF_ROLES);
158: pc = rolesyms[i];
159: printf("This game you will be a%s %s.\n",
160: exper ? "n experienced" : "",
161: roles[i]);
162: getret();
163: /* give him some feedback in case mklev takes much time */
164: (void) putchar('\n');
165: (void) fflush(stdout);
166: }
167: if(exper) {
168: roles[i][0] = pc;
169: }
170:
171: got_suffix:
172:
173: (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
174: pl_character[PL_CSIZ-1] = 0;
175: flags.beginner = 1;
176: u = zerou;
177: u.usym = '@';
178: u.ulevel = 1;
179: init_uhunger();
180: #ifdef QUEST
181: u.uhorizon = 6;
182: #endif QUEST
183: uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
184: uleft = uright = 0;
185:
186: switch(pc) {
187: case 'c':
188: case 'C':
189: Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
190: u.uhp = u.uhpmax = 16;
191: u.ustr = u.ustrmax = 18;
192: ini_inv(Cave_man);
193: break;
194: case 't':
195: case 'T':
196: Tourist[3].trquan = 20 + rnd(20);
197: u.ugold = u.ugold0 = rnd(1000);
198: u.uhp = u.uhpmax = 10;
199: u.ustr = u.ustrmax = 8;
200: ini_inv(Tourist);
201: if(!rn2(25)) ini_inv(Tinopener);
202: break;
203: case 'w':
204: case 'W':
205: for(i=1; i<=4; i++) if(!rn2(5))
206: Wizard[i].trquan += rn2(3) - 1;
207: u.uhp = u.uhpmax = 15;
208: u.ustr = u.ustrmax = 16;
209: ini_inv(Wizard);
210: break;
211: case 's':
212: case 'S':
213: Fast = INTRINSIC;
214: Stealth = INTRINSIC;
215: u.uhp = u.uhpmax = 12;
216: u.ustr = u.ustrmax = 10;
217: ini_inv(Speleologist);
218: if(!rn2(10)) ini_inv(Tinopener);
219: break;
220: case 'k':
221: case 'K':
222: u.uhp = u.uhpmax = 12;
223: u.ustr = u.ustrmax = 10;
224: ini_inv(Knight);
225: break;
226: case 'f':
227: case 'F':
228: u.uhp = u.uhpmax = 14;
229: u.ustr = u.ustrmax = 17;
230: ini_inv(Fighter);
231: break;
232: default: /* impossible */
233: u.uhp = u.uhpmax = 12;
234: u.ustr = u.ustrmax = 16;
235: }
236: find_ac();
237: if(!rn2(20)) {
238: register int d = rn2(7) - 2; /* biased variation */
239: u.ustr += d;
240: u.ustrmax += d;
241: }
242:
243: #ifdef WIZARD
244: if(wizard) wiz_inv();
245: #endif WIZARD
246:
247: /* make sure he can carry all he has - especially for T's */
248: while(inv_weight() > 0 && u.ustr < 118)
249: u.ustr++, u.ustrmax++;
250: }
251:
252: ini_inv(trop) register struct trobj *trop; {
253: register struct obj *obj;
254: extern struct obj *mkobj();
255: while(trop->trolet) {
256: obj = mkobj(trop->trolet);
257: obj->known = trop->trknown;
258: /* not obj->dknown = 1; - let him look at it at least once */
259: obj->cursed = 0;
260: if(obj->olet == WEAPON_SYM){
261: obj->quan = trop->trquan;
262: trop->trquan = 1;
263: }
264: if(trop->trspe != UNDEF_SPE)
265: obj->spe = trop->trspe;
266: if(trop->trotyp != UNDEF_TYP)
267: obj->otyp = trop->trotyp;
268: else
269: if(obj->otyp == WAN_WISHING) /* gitpyr!robert */
270: obj->otyp = WAN_DEATH;
271: obj->owt = weight(obj); /* defined after setting otyp+quan */
272: obj = addinv(obj);
273: if(obj->olet == ARMOR_SYM){
274: switch(obj->otyp){
275: case SHIELD:
276: if(!uarms) setworn(obj, W_ARMS);
277: break;
278: case HELMET:
279: if(!uarmh) setworn(obj, W_ARMH);
280: break;
281: case PAIR_OF_GLOVES:
282: if(!uarmg) setworn(obj, W_ARMG);
283: break;
284: case ELVEN_CLOAK:
285: if(!uarm2)
286: setworn(obj, W_ARM);
287: break;
288: default:
289: if(!uarm) setworn(obj, W_ARM);
290: }
291: }
292: if(obj->olet == WEAPON_SYM)
293: if(!uwep) setuwep(obj);
294: #ifndef PYRAMID_BUG
295: if(--trop->trquan) continue; /* make a similar object */
296: #else
297: if(trop->trquan) { /* check if zero first */
298: --trop->trquan;
299: if(trop->trquan)
300: continue; /* make a similar object */
301: }
302: #endif PYRAMID_BUG
303: trop++;
304: }
305: }
306:
307: #ifdef WIZARD
308: wiz_inv(){
309: register struct trobj *trop = &Extra_objs[0];
310: extern char *getenv();
311: register char *ep = getenv("INVENT");
312: register int type;
313: while(ep && *ep) {
314: type = atoi(ep);
315: ep = index(ep, ',');
316: if(ep) while(*ep == ',' || *ep == ' ') ep++;
317: if(type <= 0 || type > NROFOBJECTS) continue;
318: trop->trotyp = type;
319: trop->trolet = objects[type].oc_olet;
320: trop->trspe = 4;
321: trop->trknown = 1;
322: trop->trquan = 1;
323: ini_inv(trop);
324: }
325: /* give him a wand of wishing by default */
326: trop->trotyp = WAN_WISHING;
327: trop->trolet = WAND_SYM;
328: trop->trspe = 20;
329: trop->trknown = 1;
330: trop->trquan = 1;
331: ini_inv(trop);
332: }
333: #endif WIZARD
334:
335: plnamesuffix() {
336: register char *p;
337: if(p = rindex(plname, '-')) {
338: *p = 0;
339: pl_character[0] = p[1];
340: pl_character[1] = 0;
341: if(!plname[0]) {
342: askname();
343: plnamesuffix();
344: }
345: }
346: }
347:
348: role_index(pc)
349: char pc;
350: { /* must be called only from u_init() */
351: /* so that rolesyms[] is defined */
352: register char *cp;
353:
354: if(cp = index(rolesyms, pc))
355: return(cp - rolesyms);
356: return(-1);
357: }